
player will pay the same sum for "I wish to make peace with the. Clarissa of Pent "Maybe next time." option tavern talk with Travelers when player selected some special combination of answers during character creation become king -> crown received -> pledge to another king -> become lord -> rebel and start own faction again -> no coronation as crown given already -> player stuck as "Rogue Leader" fixed and updated latest Chinese translation if player initiated the battle AI will be able to rescue/capture prisoners upkeep in the "weekly budget report" and in party menu should be the same if player kill horse on the battlefield, option "Display a message on player kill" doesn't report that rider was killed troops in Jatu Mercenary Heartbeat quest "Village infested by bandits" - gained renown was random 1-10 as now quest is harder renown is increased as well (5-27 for level 1-62)

"Train peasants against bandits" - gained renown was taken from the last battle now it is calculated properly (3-22 for level 1-62) "Raise troops" - Warband bug - money reward was always 1 denar due to wrong syntax "(val_mul, ":quest_gold_reward", ":quest_gold_reward", 7)," "Band of Looters" from guildmaster quest are set as neutral to all (so only player can kill them) "Capture enemy hero" - quest rewards were properly given to the player (shown in on-screen log), but amount of gold was always displayed as "0" It have never happened in my or betatesters games, but 2 players somehow managed to break it. tries to move stacks that consist 1 soldier), may produce unexplained errors. The new garrisons/prisoners hotkeys - on very very rare occasions, due to improper usage by players (e.g. If "Horse Archers AI" is enabled and during the battle player for some reason gives order "follow me", horse archers may start to move towards the map's edge ask them to "hold fire" -> (optional: if you want them to fire, then press "fire at will") -> "follow me" and they will obeyģ. POP's default (build-in Warband's) formations work fine.Ģ.


With "advanced formations" use mini-map, "hold this position" and "advance/fall back ten paces" to move groups around. The "hold F1 flag" can't be used together with advanced formations (jkl like shielsdwall), otherwise selected soldiers MAY start to move backward to the edge of the map.
